Introduction to Special Issue Ludic Economies: Ludic Economics 101

被引:7
|
作者
Giddings, Seth [1 ]
Harvey, Alison [2 ]
机构
[1] Univ Southampton, Winchester Sch Art, Winchester, Hants, England
[2] Univ Leicester, Sch Media Commun & Sociol, Leicester, Leics, England
关键词
game industry; ludic economies; game studies; political economy; affective labor;
D O I
10.1177/1555412018755912
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In this special issue on ludic economies, we argue that the study of digital gamestheir milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalismas well as vice versa. The articles here focus on a range of issues related to both mainstream profit models including digital distribution platforms and mobile games as well as peripheral game economies such as jams and indie production. Each of the studies share an attunement to the tensions and contradictions embedded within what are commonly approached as matter-of-fact within traditional economic analysis of games. Rather than framing industrial changes as necessarily either overdetermined exploitation (of workers in the mainstream games industry, players and their free' labour) or emancipatory and progressive (new forms of creative production, play, resistance), they address the specificity and peculiarity of game economies at both the micro- and macro-levels of industry, technology, and everyday play culture. And rather than simply countering a pessimistic picture with other, more progressive examples of contemporary game culture such as games for change', art practices and political interventionsas important as these arethe contributions to this special issue instead track the contradictions and tensions within game cultures and economies as reflections of those within the late capitalist and patriarchal cultural economy at large.
引用
收藏
页码:647 / 651
页数:5
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