Optimization of screen-space directional occlusion algorithms

被引:2
|
作者
Wawrzonowski, Marcin [1 ]
Szajerman, Dominik [1 ]
机构
[1] Lodz Univ Technol, Inst Informat Technol, Lodz, Poland
来源
OPEN PHYSICS | 2019年 / 17卷 / 01期
关键词
physical-based rendering; global illumination; ambient occlusion; directional occlusion; volumetric obscurance; computer graphics;
D O I
10.1515/phys-2019-0054
中图分类号
O4 [物理学];
学科分类号
0702 ;
摘要
Developers of video games and simulations from the day one have been trying to improve visuals of their products. The appearance of the scenes depends to a large extent on the approximation to the physical basis of light behaviour in the environments presented. The best effects in this regard are global illumination. However, it is too computationally expensive. One of the methods to simulate global illumination without a lot of processing is Screen-Space Ambient Occlusion. Many implementations of this technique were created, though few take into account direction and colour of the incoming light. An exception is a technique named SSDO - Screen-Space Directional Occlusion. Unfortunately, it suffers from the same drawbacks as its less realistic cousins, such as noise and banding while also remaining moderately expensive for computation. The main purpose of this paper is to optimize basic SSDO method using technique called Statistical Volumetric Obscurance, enhancing its performance while retaining plausible visual effect.
引用
收藏
页码:519 / 526
页数:8
相关论文
共 50 条
  • [1] Stenciled Screen-Space Ambient Occlusion
    Mao, Rennai
    Liu, Fuyan
    PROCEEDINGS OF 2024 INTERNATIONAL CONFERENCE ON COMPUTER AND MULTIMEDIA TECHNOLOGY, ICCMT 2024, 2024, : 312 - 318
  • [2] Ambient Occlusion in Screen-Space for Mesostructure Objects
    Liu Duoli
    Wang Lili
    Yang Zheng
    Zhao Qinping
    2009 IEEE 10TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1-3: E-BUSINESS, CREATIVE DESIGN, MANUFACTURING - CAID&CD'2009, 2009, : 676 - 681
  • [3] Ambient occlusion in screen-space for mesostructure objects
    Liu, Duoli
    Wang, Lili
    Yang, Zheng
    Zhao, Qinping
    Beijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics, 2010, 36 (07): : 875 - 878
  • [4] Screen-Space Ambient Occlusion for Light Field Displays
    Doronin, Oleksii
    Kara, Peter A.
    Barsi, Attila
    Martini, Maria G.
    25. INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION (WSCG 2017), 2017, 2702 : 139 - 146
  • [5] Stereo-consistent screen-space ambient occlusion
    Shi, Peiteng
    Billeter, Markus
    Eisemann, Elmar
    PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2022, 5 (01)
  • [6] Outline-Dependent Screen-Space Ambient Occlusion
    Park, Sukjun
    Baek, Nakhoon
    INFORMATION SCIENCE AND APPLICATIONS, 2020, 621 : 193 - 200
  • [7] Screen-Space Ambient Occlusion Using A-buffer Techniques
    Bauer, Fabian
    Knuth, Martin
    Bender, Jan
    2013 INTERNATIONAL CONFERENCE ON COMPUTER-AIDED DESIGN AND COMPUTER GRAPHICS (CAD/GRAPHICS), 2013, : 140 - 147
  • [8] Efficient screen-space approach to high-quality multiscale ambient occlusion
    Thai-Duong Hoang
    Kok-Lim Low
    The Visual Computer, 2012, 28 : 289 - 304
  • [9] High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
    Mattausch, Oliver
    Scherzer, Daniel
    Wimmer, Michael
    COMPUTER GRAPHICS FORUM, 2010, 29 (08) : 2492 - 2503
  • [10] Efficient screen-space approach to high-quality multiscale ambient occlusion
    Hoang, Thai-Duong
    Low, Kok-Lim
    VISUAL COMPUTER, 2012, 28 (03): : 289 - 304