A demand-driven approach for a distributed virtual environment

被引:0
|
作者
Fakler, Markus [1 ]
机构
[1] Univ Ulm, Dept Distributed Syst, Ulm, Germany
关键词
virtual reality & new media; common scene graph; transactional consistency; computer networks & systems;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented as traditional client/server based scenarios in which a central server system controls the state of the distributed data and sends update messages to all clients. In this paper we describe the benefits of a demand-driven approach for a DVE. A distributed operating system is used to host the DVE application. The common scene graph of the DVE resides in shared memory and offers direct access to the participating nodes - no explicit update messages are needed The shared memory concept allows for an easier, more intuitive and less fault-prone way of creating distributed applications like a DVE and it offers inherent consistency and efficiency because the nodes do not have to process unneeded update messages. An existing prototype demonstrates the benefits resulting from this concept.
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页码:331 / 334
页数:4
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