Game Theory as a Tool for Modeling Cross-Layer Interactions

被引:0
|
作者
Facchini, Christian [1 ]
Granelli, Fabrizio [1 ]
机构
[1] Univ Trent, Dept Informat Engn & Comp Sci DISI, I-38050 Trento, Italy
关键词
Computer Network Performance; Performance Modeling; Protocol Stack Modeling;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Modeling computer networks is a complex task, as their behavior depends from several variables. Focusing on a single communication device, ISO/OSI and TCP/IP layered protocol stacks provide interoperability and fast deployment of networking solutions, but they limit the control on the interaction among protocols operating at different layers. As a consequence, the need is emerging to develop appropriate models to capture and evaluate the interaction of protocols within a single communication device in order to underline such forms of "indirect" interaction - since they may lead to unforeseen performance degradations. The proposed work aims at using the game theory for capturing the interactions within the protocol stack of a single node, with the goal of allowing to determine the "steady state" or the operating point of the system in a given scenario. As a result, a scalable and modular framework is presented, that enables characterization and analysis of cross-layer interactions starting from the protocols' specifications. Finally, as an example of application, the model is applied to a single-hop IEEE 802.11 wireless network.
引用
收藏
页码:1308 / 1312
页数:5
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