Compensating Device Inertia for 6-DOF Haptic Rendering

被引:0
|
作者
Zhou, Jilin [1 ]
Malric, Francois [1 ]
Petriu, Emil M. [1 ]
Georganas, Nicolas D. [1 ]
机构
[1] Univ Ottawa, Distributed & Collaborat Virtual Environm Res Lab, SITE, Ottawa, ON, Canada
关键词
6-DOF haptic rendering; tip inertia; holding pivot point; collision point;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, the importance of the user's primary holding pivot point on the end effector of a haptic interface is discussed. Both theoretical analysis and experimental results demonstrate that this holding pivot point is critical for the correct perception of the haptic properties assigned to the virtual objects. We also study the physical inertia effects of the end effector on the non-uniform stiffness perception of simulated virtual objects. To the best of our knowledge, no such combined consideration of holding pivot point and device structure related inertia has so far been made for works in 6-DOF haptic rendering. We have instrumented the end effector of a haptic interface with a membrane potentiometer to measure the user's primary holding pivot point in real-time. Accordingly, a preliminary adaptive feedback method is developed to render the appropriate forces/torques to compensate for the effects of the end effector's inertia on the haptic stiffness perception.
引用
收藏
页码:12 / 17
页数:6
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