Adaptive multiresolution representation of a point-based 3D model for rendering

被引:0
|
作者
Zhou, Jihong [1 ]
Ruan, Qiuqi [1 ]
机构
[1] Jiao Tong Univ, Inst Informat Sci, Beijing, Peoples R China
来源
TENCON 2005 - 2005 IEEE REGION 10 CONFERENCE, VOLS 1-5 | 2006年
基金
美国国家科学基金会;
关键词
multiresolution representation; adaptive partition; point-based model; point-based rendering;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A multiresolution representation of a 3D model is one of important means for its fast rendering. In this paper we present an approach to build up an adaptive multiresolution representation for a point-sampled 3D model directly from its set of sample points. The binary space partition (BSP) is used to recursively split a point-sampled model according to the covariance analysis of its sample points. Thus a model is subdivided along the direction of the greatest variation, and the partition is adaptive to the spatial distribution of sample points. A multiresolution hierarchy based on bounding spheres is constructed for a model from its subdivision. Since a point-sampled model has not any topological information, the k-nearest clustering method is adopted to find a local neighborhood for each sample point, and a surface normal at each sample point is estimated by fitting a tangent plane in its neighborhood. We construct adaptive multiresolution hierarchies for several point-sampled models and display them based on the point-based rendering. Experimental results show this approach is efficient for rendering complex point-based 3D models.
引用
收藏
页码:1370 / 1373
页数:4
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