Fast rendering for a multifinger haptic display

被引:0
|
作者
Hannaford, Blake [1 ]
Leuschke, Rainer [1 ]
机构
[1] Univ Washington, Seattle, WA 98195 USA
来源
WORLD HAPTICS 2007: SECOND JOINT EUROHAPTICS CONFERENCE AND SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS | 2007年
基金
美国国家科学基金会;
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it's surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty.
引用
收藏
页码:507 / +
页数:2
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