Classical Negation and Game-Theoretical Semantics

被引:2
|
作者
Tulenheimo, Tero [1 ,2 ]
机构
[1] Univ Lille 3, CNRS Res Unit Savoirs Textes Langage, F-59653 Villeneuve Dascq, France
[2] Univ Lille 3, Dept Philosophy, F-59653 Villeneuve Dascq, France
关键词
game-theoretical semantics; higher-order logic; independence-friendly logic; negation; LOGIC;
D O I
10.1215/00294527-2798709
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
Typical applications of Hintikka's game-theoretical semantics (GTS) give rise to semantic attributes-truth, falsity-expressible in the Sigma(1)(1)-fragment of second-order logic. Actually a much more general notion of semantic attribute is motivated by strategic considerations. When identifying such a generalization, the notion of classical negation plays a crucial role. We study two languages, L-1 and L-2, in both of which two negation signs are available: -> and similar to. The latter is the usual GTS negation which transposes the players' roles, while the former will be interpreted via the notion of mode. Logic L-1 extends independence-friendly (IF) logic; -> behaves as classical negation in L-1. Logic L-2 extends L-1, and it is shown to capture the Sigma(2)(1)-fragment of third-order logic. Consequently the classical negation remains inexpressible in L-2.
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页码:469 / 498
页数:30
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