Dragon Age: Inquisition: Christian Message in a Post-Secular World

被引:0
|
作者
Moyzhes, Leonid [1 ]
机构
[1] Russian State Univ Humanities, Ctr Study Relig, Moscow, Russia
关键词
game studies; phenomenological hermeneutics; procedural rhetoric; Dragon Age; RPG; Christianity; videogames;
D O I
10.22394/2073-7203-2019-37-3-41-68
中图分类号
B9 [宗教];
学科分类号
010107 ;
摘要
This article deals with religious, specifically, Christian message in the videogame "Dragon Age: Inquisition" released in 2014 by Bioware. In order to understand the specifics of this game, the article includes detailed analysis of traditional ways to present religion, gods and believers widespread in the genre to which "Dragon Age: Inquisition" belongs - the so-called role-playing games (RPG). Special attention is given to the way "Dragon Age: Inquisition" utilizes common set of narrative techniques and game mechanics often presented in the games of this genre. While borrowing many of them, the developers change them in small but significant ways. By doing so they manage to create a unique approach to representing religion which is strongly shaped by secular ideology dominating the genre. This allows us to call "Dragon Age: Inquisition" a post-secular videogame that adapts many traditional Christian narratives and conflicts with the new and unfamiliar medium.
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页码:41 / 68
页数:28
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