Physically-based interaction for networked virtual environments

被引:0
|
作者
Anthes, Christoph [1 ]
Landertshamer, Roland [1 ]
Volkert, Jens [1 ]
机构
[1] Johannes Kepler Univ Linz, Inst Graph & Parallel Proc, GUP, Altenbergerstr 69, A-4040 Linz, Austria
关键词
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.
引用
收藏
页码:776 / +
页数:2
相关论文
共 50 条
  • [1] Iota: An approach to physically-based modelling in virtual environments
    Glencross, M
    Howard, T
    Pettifer, S
    [J]. IEEE VIRTUAL REALITY 2001, PROCEEDINGS, 2001, : 287 - 288
  • [2] An overview of physically-based modelling techniques for virtual environments
    Chapman P.M.
    Wills D.P.M.
    [J]. Virtual Reality, 2000, 5 (3) : 117 - 131
  • [3] Physically-Based Droplet Interaction
    Jones, Richard
    Southern, Richard
    [J]. ACM SIGGRAPH / EUROGRAPHICS SYMPOSIUM ON COMPUTER ANIMATION (SCA 2017), 2017,
  • [4] Physically-based visual simulation of comets in virtual environments modeling the solar system
    Yamazaki, Daisuke
    Savchenko, Vladimir
    [J]. Proceedings of the Eighth IASTED International Conference on Computers and Advanced Technology in Education, 2005, : 171 - 176
  • [5] Evolution of interaction in physically-based modelling
    Bordegoni, M
    Cugini, U
    De Angelis, F
    [J]. GEOMETRIC MODELLING: THEORETICAL AND COMPUTATIONAL BASIS TOWARDS ADVANCED CAD APPLICATIONS, 2001, 75 : 165 - 178
  • [6] A physically-based virtual environment dedicated to surgical simulation
    Meseure, P
    Davanne, M
    Hilde, L
    Lenoir, J
    France, L
    Triquet, F
    Chaillou, C
    [J]. SURGERY SIMULATION AND SOFT TISSUE MODELING, PROCEEDINGS, 2003, 2673 : 38 - 47
  • [7] A Soft Hand Model for Physically-based Manipulation of Virtual Objects
    Jacobs, Jan
    Froehlich, Bernd
    [J]. 2011 IEEE VIRTUAL REALITY CONFERENCE (VR), 2011, : 11 - 18
  • [8] A Flexible Representation of Controllers for Physically-based Animation of Virtual Humans
    Nunes, Rubens Fernandes
    Vidal, Creto Augusto
    Cavalcante-Neto, Joaquim Bento
    [J]. APPLIED COMPUTING 2007, VOL 1 AND 2, 2007, : 30 - 36
  • [9] Smart and physically-based navigation in 3D geovirtual environments
    Buchholz, H
    Bohnet, J
    Döllner, J
    [J]. NINTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2005, : 629 - 635
  • [10] Physically based modelling for multimedia virtual environments
    Mudur, SP
    [J]. IETE TECHNICAL REVIEW, 1996, 13 (06) : 303 - 315