Internet Gaming Disorder Increases Mind-Wandering in Young Adults

被引:19
|
作者
Zhang, Jiawen [1 ]
Zhou, Hui [1 ]
Geng, Fengji [2 ]
Song, Xiaolan [3 ]
Hu, Yuzheng [1 ]
机构
[1] Zhejiang Univ, Dept Psychol & Behav Sci, Hangzhou, Peoples R China
[2] Zhejiang Univ, Coll Educ, Hanghzou, Peoples R China
[3] Zhejiang Normal Univ, Coll Teacher Educ, Jinhua, Zhejiang, Peoples R China
来源
FRONTIERS IN PSYCHOLOGY | 2021年 / 11卷
基金
中国国家自然科学基金;
关键词
Internet gaming disorder; social anxiety; mind-wandering; mediator effect; behavioral addiction; SOCIAL ANXIETY; DEFAULT NETWORK; HYPERACTIVITY DISORDER; PSYCHIATRIC-SYMPTOMS; LIFE SATISFACTION; ATTENTION-DEFICIT; WORKING-MEMORY; SELF-ESTEEM; DEPRESSION; ADDICTION;
D O I
10.3389/fpsyg.2020.619072
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
As a primary symptom defining Internet gaming disorder (IGD), preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive and affective functions, yet no study has investigated the influence of IGD on daily mind state changes that interfere with ongoing tasks. The current study hypothesized that more IGD symptoms lead to a higher frequency of mind state shift in terms of mind-wandering. As social anxiety is related to both IGD and mind-wandering, we further hypothesized that social anxiety would partially contribute to the relationship. Survey data were collected from 632 young adults who were divided into two groups based on whether they reported playing games or not. In the player group, the number of IGD symptoms present was positively related to mind-wandering (r = 0.269, p < 0.001) and social anxiety (r = 0.235, p < 0.001), with the latter two showing a positive correlation in both players (r = 0.37, p < 0.001) and non-players (r = 0.57, p < 0.001). A mediation analysis for the players showed a partial mediation effect of social anxiety on the relationship between IGD and mind-wandering (mediation effect: PM = 0.292, p < 0.001), and the model was replicated in an independent sample. This study suggests that excessive gaming behavior may increase mind-wandering and a shift towards such a non-productive mind state could exert long-term detrimental effects in adolescents and young adults.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Mind-wandering and sleepiness in adults with attention-deficit/hyperactivity disorder
    Madiouni, Clarisse
    Lopez, Regis
    Gely-Nargeot, Marie-Christine
    Lebrun, Cindy
    Bayard, Sophie
    [J]. PSYCHIATRY RESEARCH, 2020, 287
  • [2] Spontaneous mind-wandering tendencies linked to cognitive flexibility in young adults
    Wong, Yi-Sheng
    Willoughby, Adrian R.
    Machado, Liana
    [J]. CONSCIOUSNESS AND COGNITION, 2022, 102
  • [3] Young and restless: validation of the Mind-Wandering Questionnaire (MWQ) reveals disruptive impact of mind-wandering for youth
    Mrazek, Michael D.
    Phillips, Dawa T.
    Franklin, Michael S.
    Broadway, James M.
    Schooler, Jonathan W.
    [J]. FRONTIERS IN PSYCHOLOGY, 2013, 4
  • [4] Mind-Wandering and Falls Risk in Older Adults
    Nagamatsu, Lindsay S.
    Kam, Julia W. Y.
    Liu-Ambrose, Teresa
    Chan, Alison
    Handy, Todd C.
    [J]. PSYCHOLOGY AND AGING, 2013, 28 (03) : 685 - 691
  • [5] Relationships between mind-wandering and attentional control abilities in young adults and adolescents
    Stawarczyk, David
    Majerus, Steve
    Catale, Corinne
    D'Argembeau, Arnaud
    [J]. ACTA PSYCHOLOGICA, 2014, 148 : 25 - 36
  • [6] Mind-wandering and dysphoria
    Smallwood, Jonathan
    O'Connor, Rory C.
    Sudbery, Megan V.
    Obonsawin, Marc
    [J]. COGNITION & EMOTION, 2007, 21 (04) : 816 - 842
  • [7] The effect of context on mind-wandering in younger and older adults
    Diede, Nathaniel T.
    Gyurkovics, Mate
    Nicosia, Jessica
    Diede, Alex
    Bugg, Julie M.
    [J]. CONSCIOUSNESS AND COGNITION, 2022, 97
  • [8] Can mind-wandering be timeless? Atemporal focus and aging in mind-wandering paradigms
    Jackson, Jonathan D.
    Weinstein, Yana
    Balota, David A.
    [J]. FRONTIERS IN PSYCHOLOGY, 2013, 4
  • [9] Stereotype Threat as a Trigger of Mind-Wandering in Older Adults
    Jordano, Megan L.
    Touron, Dayna R.
    [J]. PSYCHOLOGY AND AGING, 2017, 32 (03) : 307 - 313
  • [10] Emotional Regulation in Young Adults with Internet Gaming Disorder
    Yen, Ju-Yu
    Yeh, Yi-Chun
    Wang, Peng-Wei
    Liu, Tai-Ling
    Chen, Yun-Yu
    Ko, Chih-Hung
    [J]. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2018, 15 (01)