From fight to testimony. Audiovisual and interactive representations of cancer in video games

被引:0
|
作者
Gomez-Garcia, Salvador [1 ]
Navarro-Sierra, Nuria [2 ]
Carrillo-Vera, Jose-Agustin [3 ]
机构
[1] Univ Valladolid, Fac Filosofia & Letras, Dept Periodismo, Plaza Campus S-N, E-47011 Valladolid, Spain
[2] Univ Rey Juan Carlos, Fac Ciencias Comunicac, Dept Ciencias Comunicac & Sociol, Madrid, Spain
[3] Univ Murcia, Fac Comunicac & Documentac, Dept Informac & Documentac, Murcia, Spain
来源
关键词
Cancer; Video games; Serious games; Cultural industries; Information and awareness raising; YOUNG-ADULTS; ADOLESCENTS; METAPHORS; DEATH; WAR;
D O I
10.1590/Interface.180363
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
This article analyzes the intersection between cancer - one of the leading causes of death in contemporary society - and one of the most important forms of media in twentieth-century popular culture: video games. An analysis was conducted of messages conveyed by eight videogames launched in the last 15 years with narratives on the disease, patients, and cancer treatment and outcomes. The findings point to a narrative construction that depicts the most common features of the disease, focusing on social empowerment through the use of science, social support, and spiritual convictions.
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页数:16
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