Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

被引:134
|
作者
Caserman, Polona [1 ]
Garcia-Agundez, Augusto [1 ]
Zerban, Alvar Gamez [1 ]
Goebel, Stefan [1 ]
机构
[1] Tech Univ Darmstadt, Multimedia Commun Lab, D-64283 Darmstadt, Germany
关键词
Immersive virtual reality; Head-mounted display; Cybersickness; Visually induced motion sickness; INDUCED MOTION SICKNESS; ENVIRONMENT; SYMPTOMS; PERFORMANCE; ADAPTATION; VALIDATION;
D O I
10.1007/s10055-021-00513-6
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and dizziness that users experience during or after virtual reality immersion. Initially discovered in flight simulators, commercial virtual reality (VR) head-mounted displays (HMD) of the current generation also seem to cause CS, albeit in a different manner and severity. The goal of this work is to summarize recent literature on CS with modern HMDs, to determine the specificities and profile of immersive VR-caused CS, and to provide an outlook for future research areas. A systematic review was performed on the databases IEEE Xplore, PubMed, ACM, and Scopus from 2013 to 2019 and 49 publications were selected. A summarized text states how different VR HMDs impact CS, how the nature of movement in VR HMDs contributes to CS, and how we can use biosensors to detect CS. The results of the meta-analysis show that although current-generation VR HMDs cause significantly less CS (p < 0.001), some symptoms remain as intense. Further results show that the nature of movement and, in particular, sensory mismatch as well as perceived motion have been the leading cause of CS. We suggest an outlook on future research, including the use of galvanic skin response to evaluate CS in combination with the golden standard (Simulator Sickness Questionnaire, SSQ) as well as an update on the subjective evaluation scores of the SSQ.
引用
收藏
页码:1153 / 1170
页数:18
相关论文
共 50 条
  • [1] Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
    Polona Caserman
    Augusto Garcia-Agundez
    Alvar Gámez Zerban
    Stefan Göbel
    [J]. Virtual Reality, 2021, 25 : 1153 - 1170
  • [2] Comparing cybersickness in virtual reality and mixed reality head-mounted displays
    Kirollos, Ramy
    Merchant, Wasim
    [J]. FRONTIERS IN VIRTUAL REALITY, 2023, 4
  • [3] Social virtual reality: systematic review of virtual teamwork with head-mounted displays
    Dey, Chitra
    Grabowski, Marvin
    Frontzkowski, Yannick
    Ganesh, M. P.
    Ulbrich, Sebastian
    [J]. JOURNAL OF WORKPLACE LEARNING, 2024,
  • [4] Virtual Reality Head-Mounted Displays in Medical Education A Systematic Review
    Turso-Finnich, Thomas
    Jensen, Rune Overgaard
    Jensen, Lasse X.
    Konge, Lars
    Thinggaard, Ebbe
    [J]. SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE, 2023, 18 (01): : 42 - 50
  • [5] Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review
    Lee, Yongho
    Shin, Heesook
    Gil, Youn-Hee
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (05) : 2485 - 2495
  • [6] Autism and virtual reality head-mounted displays: a state of the art systematic review
    Bradley, Ryan
    Newbutt, Nigel
    [J]. JOURNAL OF ENABLING TECHNOLOGIES, 2018, 12 (03) : 101 - 113
  • [7] Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control
    Curry, Christopher
    Li, Ruixuan
    Peterson, Nicolette
    Stoffregen, Thomas A.
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (12) : 1161 - 1167
  • [8] A review of the use of virtual reality head-mounted displays in education and training
    Lasse Jensen
    Flemming Konradsen
    [J]. Education and Information Technologies, 2018, 23 : 1515 - 1529
  • [9] A review of the use of virtual reality head-mounted displays in education and training
    Jensen, Lasse
    Konradsen, Flemming
    [J]. EDUCATION AND INFORMATION TECHNOLOGIES, 2018, 23 (04) : 1515 - 1529
  • [10] The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review
    Soltani, Pooya
    Andrade, Renato
    [J]. FRONTIERS IN SPORTS AND ACTIVE LIVING, 2021, 2