When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control

被引:20
|
作者
Poppelaars, Anouk [1 ]
Scholten, Hanneke [1 ]
Granic, Isabela [1 ]
Veling, Harm [1 ]
Johnson-Glenberg, Mina C. [1 ,2 ,3 ]
Luijten, Maartje [1 ]
机构
[1] Radboud Univ Nijmegen, Inst Behav Sci, POB 9104, NL-6500 HE Nijmegen, Netherlands
[2] Embodied Games LLC, Tempe, AZ 85287 USA
[3] Arizona State Univ, ASU REACH Inst, Dept Psychol, POB 871104, Tempe, AZ 85283 USA
关键词
RESPONSE-INHIBITION; EATING BEHAVIOR; WORKING-MEMORY; SELF-CONTROL; WEIGHT-LOSS; OBESITY; ADOLESCENTS; OVERWEIGHT; ADDICTION; CHILDREN;
D O I
10.1016/j.appet.2018.06.039
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Overweight and obesity are major causes of worldwide morbidity and mortality. A two-armed randomized controlled trial (n = 104) examined the effectiveness of Hit n Run, a video game based on the principles of Go/No-Go inhibition training, in young adults who reported disinhibited eating. Adults (aged 18 to 30) were randomly assigned to play Hit n Run or received an informative brochure (Healthy Eating Step by Step; HESbS). Prior to and directly following the intervention week general and food-specific inhibitory control, caloric intake, and perceived attractiveness of food pictures were assessed. Results revealed no improvements in food specific inhibitory control or caloric intake in either intervention group. Similar improvements for general inhibitory control and similar decreases in perceived attractiveness of food-related stimuli were observed for both Hit n Run and HESbS. Future research should aim to clarify how video game design can implement working mechanisms of cognitive training tasks to facilitate the development of effective game-based interventions.
引用
收藏
页码:143 / 154
页数:12
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