What Driving Abilities Do Racing Video Games Stimulate? Rating the Levels of Realism Experienced in Commercial Racing Video Games

被引:0
|
作者
Ruscio, Daniele [1 ,2 ]
机构
[1] Univ Cattolica Sacro Cuore, Dept Psychol, Milan, Italy
[2] Politecn Milan, Dept Mech Engn, Via G La Masa 1, I-20156 Milan, Italy
关键词
Video games; Driving experience; Assessment; Human factors; Accident prevention; ATTENTION; SKILLS; TOOL;
D O I
10.1007/978-3-319-60441-1_88
中图分类号
U [交通运输];
学科分类号
08 ; 0823 ;
摘要
The relationship between racing video games and road accidents is producing relevant research, but there are no studies (or game-content rating systems) that analyze the quality of the driving experience in video games. The aim of the present research is to propose a taxonomy of the driving experience content, to evaluate and cluster the realism of the driving experience created by different racing video game. A selection of 11 commercial video games, previously considered in safety researches, was used to build and test a Driving Experience Analysis - Rating Grid (DEA-RG). Levels of "environmental realism", "driving realism" and "accident realism" were assessed. DEA-RG scores showed that different categories of racing games generate very different user's experiences in driving simulations, with mixed levels of realism even within game-categories previously considered as homogenous. Implications for video game developers and road-safety researchers are discussed, for more systematic research hypothesis.
引用
收藏
页码:916 / 926
页数:11
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