Perception-based model simplification for motion blur rendering

被引:1
|
作者
Zhang, Minying [1 ,2 ]
Wang, Wencheng [1 ]
Sun, Hanqiu [3 ]
Han, Honglei [1 ,2 ,4 ]
机构
[1] Chinese Acad Sci, Inst Software, State Key Lab Comp Sci, Beijing 100864, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
[3] Chinese Univ Hong Kong, Dept Comp Sci & Engn, Hong Kong, Hong Kong, Peoples R China
[4] Commun Univ China, Sch Animat & Digital Arts, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Human perception; Model simplification; Motion blur rendering;
D O I
10.1016/j.gmod.2013.10.003
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). (C) 2013 Elsevier Inc. All rights reserved.
引用
收藏
页码:116 / 127
页数:12
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