The role of video gaming motives in the relationship between personality risk traits and Internet Gaming Disorder

被引:10
|
作者
Biolcati, Roberta [1 ]
Passini, Stefano [1 ]
Pupi, Virginia [1 ]
机构
[1] Univ Bologna, Educ Studies, Bologna, Italy
来源
关键词
Internet gaming disorder; gaming motives; mediation model; personality risk traits; SENSATION-SEEKING; GAMBLING DISORDER; PROFILE SCALE; ONLINE; ADDICTION; ADOLESCENT; PLAY; QUESTIONNAIRE; PREVALENCE; VALIDATION;
D O I
10.4309/jgi.2021.46.12
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributing to a common discourse concerning its risk profiles. Specifically, the study aims to assess the prevalence of addicted gamers among Italian online and offline gamers, accounting for gender and to investigate the mediation role of gaming motives on the relationship between personality risk traits and IGD. A total of 627 videogame players (55% women; mean age 27 years) recruited from social networking sites took part in the study and filled a questionnaire including gaming characteristics, the Internet Gaming Disorder Scale (IGDS9-SF), the Substance Use Risk Profile Scale (SURPS) and the Motives for Online Gaming Questionnaire (MOGQ). The prevalence rate of Internet gaming disorder was 5.3%. Hopelessness was the personality dimension that most differentiates gaming addicts from non-addicts. Results of the mediation model suggested that Hopelessness was both directly and indirectly (via escape, fantasy and recreational motives) associated with IGD. The motivations Escape and Fantasy also mediate between Anxiety sensitivity and IGD while Competition mediate between Sensation seeking trait and IGD. The evidence suggests that IGD is motivated by psychological mechanisms similar to those compelling substance abuse, but with its own unique features.
引用
收藏
页码:221 / 241
页数:21
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