共 15 条
- [1] I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation SIGGRAPH ASIA'18: SIGGRAPH ASIA 2018 TECHNICAL PAPERS, 2018,
- [2] I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation ACM TRANSACTIONS ON GRAPHICS, 2018, 37 (06):
- [3] GPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Model PROCEEDINGS SCA 2019: ACM SIGGRAPH/EUROGRAPHICS SYMPOSIUM ON COMPUTER ANIMATION, 2019,
- [4] GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels ACM TRANSACTIONS ON GRAPHICS, 2021, 40 (04):
- [5] Fast GPU-based Two-way Continuous Collision Handling ACM TRANSACTIONS ON GRAPHICS, 2023, 42 (05):
- [8] A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation ACM TRANSACTIONS ON GRAPHICS, 2022, 41 (04):
- [10] GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios 2019 18TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2019), 2019, : 106 - 114