The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles

被引:46
|
作者
Cruz, Carlos [1 ]
Hanus, Michael D. [1 ]
Fox, Jesse [1 ]
机构
[1] Ohio State Univ, Dept Commun, 154 N Oval Mall, Columbus, OH 43210 USA
关键词
Meta-game rewards; Video game addiction; Intrinsic motivation; Badges; Gamification; CONTINGENCY; MOTIVATION;
D O I
10.1016/j.chb.2015.08.017
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Microsoft's Xbox and Sony's PlayStation overlay achievement and trophy systems onto their video games. Though these meta-game reward systems are growing in popularity, little research has examined whether players notice, use, or seek out these systems. In this study, game players participated in focus groups to discuss the advantages and disadvantages of meta-game reward systems. Participants described the value of meta-game reward systems in promoting different ways to play games, giving positive feedback about game play, and boosting self-esteem and online and offline social status. Participants discussed completionists, or garners that want to earn all of the badges associated with the meta-game. Though self-determination theory and its subtheory cognitive evaluation theory suggest that extrinsic rewards might harm players' intrinsic motivation, our findings suggest players may see these systems as intrinsically motivating in this context. The implications of rewards systems for motivation, video game habits, and internet gaming disorder are discussed. (C) 2015 Elsevier Ltd. All rights reserved.
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页码:516 / 524
页数:9
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