Fast crustal deformation computing method for multiple computations accelerated by a graphics processing unit cluster

被引:6
|
作者
Yamaguchi, Takuma [1 ]
Ichimura, Tsuyoshi [1 ]
Yagi, Yuji [2 ]
Agata, Ryoichiro [3 ]
Hori, Takane [3 ]
Hori, Muneo [1 ]
机构
[1] Univ Tokyo, Earthquake Res Inst, Bunkyo Ku, 1-1-1 Yayoi, Tokyo 1130032, Japan
[2] Univ Tsukuba, Grad Sch Life & Environm Sci, 1-1-1 Ten Noudai, Tsukuba, Ibaraki 3058572, Japan
[3] Japan Agcy Marine Earth Sci & Technol, Kanazawa Ku, 3173-25 Showa Machi, Yokohama, Kanagawa 2360001, Japan
基金
日本学术振兴会;
关键词
Numerical solutions; Inverse theory; Numerical approximations and analysis; Computational seismology; Kinematics of crustal and mantle deformation; BAYESIAN INVERSION; EARTHQUAKE; UNCERTAINTY; MODEL; DISPLACEMENT; FAULTS; SLIP;
D O I
10.1093/gji/ggx203
中图分类号
P3 [地球物理学]; P59 [地球化学];
学科分类号
0708 ; 070902 ;
摘要
As high-resolution observational data become more common, the demand for numerical simulations of crustal deformation using 3-D high-fidelity modelling is increasing. To increase the efficiency of performing numerical simulations with high computation costs, we developed a fast solver using heterogeneous computing, with graphics processing units (GPUs) and central processing units, and then used the solver in crustal deformation computations. The solver was based on an iterative solver and was devised so that a large proportion of the computation was calculated more quickly using GPUs. To confirm the utility of the proposed solver, we demonstrated a numerical simulation of the coseismic slip distribution estimation, which requires 360 000 crustal deformation computations with 82 196 106 degrees of freedom.
引用
收藏
页码:787 / 800
页数:14
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