Creation of flexible anthropomorphic models for 3D videoconferencing using shape from silhouettes

被引:0
|
作者
Weik, S [1 ]
Wingbermühle, J [1 ]
Niem, W [1 ]
机构
[1] Leibniz Univ Hannover, Inst Theoret Nachrichtentech & Informat Verarbeit, Div Automat Image Interpretat, D-30167 Hannover, Germany
来源
关键词
anthropomorphic modelling; flexible deformation; shape from silhouettes;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This contribution describes the semi-automatic creation of highly realistic flexible 3D models of participants for distributed 3D videoconferencing systems. The proposed technique uses a flexible mesh template surrounding art interior skeleton structure which is based on a simplified human skeleton. The vertices of this template are arranged in rigid rings along the bones of the skeleton. Using 3D data obtained by a shape from silhouettes approach, the size and shape of the mesh template Rue adapted to the real person. Texture mapping of the adapted mesh using real camera images leads to a natural impression. The mesh organization in rigid rings allows an efficient surface deformation according to the skeleton movements. Once the resulting model is transmitted, it can be animated subsequently using the simple parameter set of the interior skeleton structure. Results obtained with real image data confirm the eligibility of the animated person models in terms of realism and efficiency for 3D videoconferencing applications. Copyright (C) 2000 John Wiley & Sons, Ltd.
引用
收藏
页码:145 / 154
页数:10
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