Bringing Computational Thinking into Science Education

被引:11
|
作者
Park, Young-Shin [1 ]
Green, James [1 ]
机构
[1] Chosun Univ, Sci Culture Educ Ctr, Gwangju 61542, South Korea
来源
基金
新加坡国家研究基金会;
关键词
computational thinking; STEAM; scientific literacy; science education; solve the problem; VIEWPOINT;
D O I
10.5467/JKESS.2019.40.4.340
中图分类号
P [天文学、地球科学];
学科分类号
07 ;
摘要
The purpose of science education is scientific literacy, which is extended in its meaning in the 21st century. Students must be equipped with the skills necessary to solve problems from the community beyond obtaining the knowledge from curiosity, which is called 'computational thinking'. In this paper, the authors tried to define computational thinking in science education from the view of scientific literacy in the 21st century; (1) computational thinking is an explicit skill shown in the two steps of abstracting the problems and automating solutions, (2) computational thinking consists of concrete components and practices which are observable and measurable, (3) computational thinking is a catalyst for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, and (4) computational thinking is a cognitive process to be learned. More implication about the necessity of including computational thinking and its emphasis in implementing in science teaching and learning for the envisioned scientific literacy is added.
引用
收藏
页码:340 / 352
页数:13
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