Network, Popularity and Social Cohesion: A Game-Theoretic Approach

被引:0
|
作者
Liu, Jiamou [1 ]
Wei, Ziheng [1 ]
机构
[1] Univ Auckland, Dept Comp Sci, Auckland, New Zealand
关键词
COMMUNITY STRUCTURE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which - as argued in sociometry - arises from the network topology of interpersonal ties. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and the classical notion of structural cohesion (White and Harary 2001). We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete. Nevertheless, we give two efficient heuristics for coalition structures where players enjoy high popularity and experimentally evaluate their performances.
引用
收藏
页码:600 / 606
页数:7
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