Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?

被引:12
|
作者
Lee, Kwan Min [1 ,2 ]
Peng, Wei [3 ]
Klein, Julian [1 ]
机构
[1] Univ So Calif, Annenberg Sch Commun & Journalism, Los Angeles, CA 90089 USA
[2] Sungkyunkwan Univ, Dept Interact Sci, Seoul, South Korea
[3] Michigan State Univ, Coll Commun Arts & Sci, E Lansing, MI 48824 USA
关键词
Video game; Role playing; Computer game; Violence; Attitude towards crime; Police crime; COMPUTER GAME; SELF-EFFICACY; REAL-LIFE; DESENSITIZATION; EXPOSURE; SEX;
D O I
10.1016/j.chb.2010.03.002
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The present study investigates the impact of the experience of role playing a violent character in a video game on attitudes towards violent crimes and criminals. People who played the violent game were found to be more acceptable of crimes and criminals compared to people who did not play the violent game More importantly, Interaction effects were found such that people were more acceptable of crimes and criminals outside the game if the criminals were matched with the role they played in the game and the criminal actions were similar to the activities they perpetrated during the game The results indicate that people's virtual experience through role-playing games can influence their attitudes and judgments of similar real-life crimes. especially if the crimes are similar to what they conducted while playing games. Theoretical and practical implications are discussed (C) 2010 Elsevier Ltd All rights reserved
引用
收藏
页码:1019 / 1023
页数:5
相关论文
共 50 条
  • [1] Playing the Hero or Playing the Villain: An Investigation of the Violent Video Game Character Role Effect on Aggression
    Groves, Christopher L.
    Lishner, David A.
    Chrobak, Quin M.
    Preman, Sharayah
    Deschaine, Mandy M.
    Kelso, Shelby
    Petrouske, Alisha
    Bivens, Seneca
    Olson, Nancy L.
    Jarvis, Megan S.
    Henne, Trevor
    [J]. BASIC AND APPLIED SOCIAL PSYCHOLOGY, 2024, 46 (03) : 130 - 145
  • [2] Daily Violent Video Game Playing and Depression in Preadolescent Youth
    Tortolero, Susan R.
    Peskin, Melissa F.
    Baumler, Elizabeth R.
    Cuccaro, Paula M.
    Elliott, Marc N.
    Davies, Susan L.
    Lewis, Terri H.
    Banspach, Stephen W.
    Kanouse, David E.
    Schuster, Mark A.
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2014, 17 (09) : 609 - 615
  • [3] VIOLENT CRIMES IN PEOPLE WITH SCHIZOPHRENIA
    Werbeloff, Nomi
    Fleischman, Anat
    Yoffe, Rinat
    Kleinhaus, Karine
    Davidson, Michael
    Weiser, Mark
    [J]. SCHIZOPHRENIA RESEARCH, 2012, 136 : S80 - S80
  • [4] Violent Video Game Playing and Bullying among Chinese Adolescents: The Moderating Role of Parenting Styles
    Chu, Xiao-Wei
    Fan, Cui-Ying
    Zhang, Meng
    [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2016, 51 : 25 - 25
  • [5] The influence of violent video game enjoyment on hostile attributions
    Bonus, James Alex
    Peebles, Alanna
    Riddle, Karyn
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2015, 52 : 472 - 483
  • [6] Parental influence on youth violent video game use
    DeCamp, Whitney
    [J]. SOCIAL SCIENCE RESEARCH, 2019, 82 : 195 - 203
  • [7] Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game
    Gollwitzer, Mario
    Melzer, Andre
    [J]. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2012, 48 (06) : 1356 - 1360
  • [8] The Role of PTSD in Adjudicating Violent Crimes
    Hamner, Mark B.
    [J]. JOURNAL OF LAW MEDICINE & ETHICS, 2014, 42 (02): : 155 - 160
  • [9] An update on the effects of playing violent video games
    Anderson, CA
    [J]. JOURNAL OF ADOLESCENCE, 2004, 27 (01) : 113 - 122
  • [10] Playing Violent Video Games and Desensitization to Violence
    Brockmyer, Jeanne Funk
    [J]. CHILD AND ADOLESCENT PSYCHIATRIC CLINICS OF NORTH AMERICA, 2015, 24 (01) : 65 - +