Improving rendering by texture map-based triangle strips

被引:0
|
作者
Yang, Y [1 ]
Mitra, T [1 ]
Huang, ZY [1 ]
机构
[1] Natl Univ Singapore, Dept Comp Sci, Sch Comp, Singapore 117543, Singapore
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Improving the rendering performance is a basic problem for computer graphics system. In this paper, we are aiming to investigate the impact on the rendering performance of some geometry compression methods. These compression methods are devised to optimize the use of the vertex cache. We will study how it interacts with the on-chip texture cache. Based on the study, one simple method of improving rendering by texture map-based triangle strips is proposed to balance the use of the vertex and texture caches. We have conducted the experiments to show the effectiveness of this method.
引用
收藏
页码:171 / +
页数:7
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