Model-based coding of multi-viewpoint imagery

被引:14
|
作者
Magnor, M [1 ]
Girod, B [1 ]
机构
[1] Univ Erlangen Nurnberg, Telecommun Lab, D-91058 Erlangen, Germany
关键词
image-based rendering; compression; geometry; texture; SPIHT;
D O I
10.1117/12.386633
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A compression scheme for calibrated images depicting a static scene from arbitrary viewpoints is presented. 3-D scene geometry is reconstructed, and view-dependent texture maps are generated from all images. Texture is wavelet-coded using the SPIHT coding scheme extended to 4-D, exploiting correlations within as well as between texture maps. During decoding, all texture maps are simultaneously and progressively reconstructed. The coder provides 3-D scene geometry and multiple texture maps, enabling the use of graphics hardware to accelerate the rendering process. Three image sets acquired from real-world objects are used to evaluate the model-based coding scheme. Coding efficiency is shown for geometry approximations of different accuracy.
引用
收藏
页码:14 / 22
页数:9
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