Shape from Polarization of low-texture objects with rough depth information

被引:10
|
作者
Yang Jin-Fa [1 ,2 ]
Yan Lei [1 ,2 ]
Zhao Hong-Ying [1 ,2 ]
Chen Rui [1 ,2 ]
Zhang Rui-Hua [1 ,2 ]
Shi Bo-Xin [3 ]
机构
[1] Peking Univ, Beijing Key Lab Spatial Informat Integrat & 3S Ap, Beijing 100871, Peoples R China
[2] Peking Univ, Sch Earth & Space Sci, Inst Remote Sensing & Geog Informat Syst, Beijing 100871, Peoples R China
[3] Peking Univ, Natl Engn Lab Video Technol, Beijing 100871, Peoples R China
基金
国家重点研发计划; 中国国家自然科学基金;
关键词
3D reconstruction; low-texture object; polarization; image fusion; STEREO;
D O I
10.11972/j.issn.1001-9014.2019.06.020
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
For the smooth surface and low-texture target, the traditional multi-view geometry reconstruction algorithm was difficult to obtain the ideal result. however, it is difficult to obtain ideal results by simply using the polarization information for three-dimensional reconstruction with ambiguity problem. Using the rough depth map as a prior information can solve the azimuth ambiguity problem. Firstly, calibrated and aligned the polarized camera and the depth camera, and used the normal vector obtained by the rough depth map to correct the polarization azimuth ambiguity, then integrated the corrected normal vector with the rough depth map to obtain a high-precision three-dimensional surface of the object.
引用
收藏
页码:819 / 827
页数:9
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