Modeling Positive Experiences in Human-Computer Interaction

被引:0
|
作者
Saari, Timo [1 ]
机构
[1] Temple Univ, Philadelphia, PA 19122 USA
关键词
Presence; positive experience; transcendence; flow; peak experience; human-computer interaction;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Transcendence, peak experience, peak performance and flow are some of the most fundamental positive human experiences. This article explores how these experiences could be understood in human-computer interaction. A mediating concept used in the article is presence, the perceptual illusion of non-mediation in media and human-computer interaction. Positive human experiences are related to presence and implications to modeling positive experiences in human-computer interaction are discussed.
引用
收藏
页码:525 / 532
页数:8
相关论文
共 50 条
  • [1] Computational Modeling in Human-Computer Interaction
    Banovic, Nikola
    Oulasvirta, Antti
    Kristensson, Per Ola
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [2] Modeling multimodal human-computer interaction
    Obrenovic, Z
    Starcevic, D
    COMPUTER, 2004, 37 (09) : 65 - +
  • [3] User modeling in human-computer interaction
    Fischer, G
    USER MODELING AND USER-ADAPTED INTERACTION, 2001, 11 (1-2) : 65 - 86
  • [4] Modeling the Rhetoric of Human-Computer Interaction
    Howley, Iris
    Rose, Carolyn Penstein
    HUMAN-COMPUTER INTERACTION: INTERACTION TECHNIQUES AND ENVIRONMENTS, PT II, 2011, 6762 : 341 - 350
  • [5] Cognitive modeling for Human-Computer Interaction
    John, Bonnie E.
    Proceedings - Graphics Interface, 1998, : 161 - 167
  • [6] Cognitive modeling for Human-Computer Interaction
    John, BE
    GRAPHICS INTERFACE '98 - PROCEEDINGS, 1998, : 161 - 167
  • [7] An automated aid for modeling human-computer interaction
    Williams, KE
    COGNITIVE TASK ANALYSIS, 2000, : 165 - 180
  • [8] Personal Space Modeling for Human-Computer Interaction
    Amaoka, Toshitaka
    Laga, Hamid
    Saito, Suguru
    Nakajima, Madayuki
    ENTERTAINMENT COMPUTING - ICEC 2009, 2009, 5709 : 60 - 72
  • [9] FORMAL MODELING TECHNIQUES IN HUMAN-COMPUTER INTERACTION
    DEHAAN, G
    VANDERVEER, GC
    VANVLIET, JC
    ACTA PSYCHOLOGICA, 1991, 78 (1-3) : 27 - 67
  • [10] Ageing and Making: A Positive Framing For Human-Computer Interaction
    Kalma, Anna
    Ploderer, Bernd
    Sitbon, Laurianne
    PROCEEDINGS OF THE 30TH AUSTRALIAN COMPUTER-HUMAN INTERACTION CONFERENCE (OZCHI 2018), 2018, : 194 - 199