Editorial: Play and learn: potentials of game-based learning

被引:147
|
作者
Pivec, Maja [1 ]
机构
[1] FH Joanneum, Dept Informat Design, Graz, Austria
关键词
D O I
10.1111/j.1467-8535.2007.00722.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The prospectives of game-based learning to support collaborative and interactive learning among students, undergoing higher studies, are discussed. One of the significant objectives of digital game-based learning is to address new ways of ICT-based instructional design and to provide learners with an opportunity of acquiring skills and competencies that are required in their professional careers. Some specific educational fields where game-based learning can be applied effectively include interdisciplinary topics, such as critical thinking, group communication, debate, and decision making. Game-based learning has the potential to enable learners to apply factual knowledge, learn on demand, gain experiences in the virtual world, which can form their behavioral patterns and influence their memory. Game-based learning also needs to be motivating for a learner to repeat learning stages with a game context.
引用
收藏
页码:387 / 393
页数:7
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