Minimizing cybersickness in head-mounted display systems: causes and strategies review

被引:15
|
作者
Porcino, Thiago [1 ]
Trevisan, Daniela [2 ]
Clua, Esteban [2 ]
机构
[1] Univ Fed Fluminense Firjan ISI SVP, Inst Comp, Rio De Janeiro, Brazil
[2] Univ Fed Fluminense, Inst Comp, Niteroi, RJ, Brazil
来源
2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020) | 2020年
关键词
head mounted displays; cybersickness; causes; strategies; INDUCED MOTION SICKNESS; VIRTUAL-REALITY; POSTURAL INSTABILITY; SIMULATOR SICKNESS; VECTION; TIME; ACCOMMODATION; NAVIGATION; RESPONSES; SYMPTOMS;
D O I
10.1109/SVR51698.2020.00035
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality has become popular in games and training applications because of the mass use of head-mounted displays for audiences in various segments such as education, military, entertainment, and games. Despite such devices producing a high sense of immersion and presence, they also cause discomfort to users in uncomfortable sensations called cybersickness (CS). We reviewed the literature on theories of discomfort manifestations usually attributed to virtual reality environments in this work. Additionally, we reviewed existing strategies aimed at minimizing CS problems by dividing them into 10 groups of causes: locomotion, acceleration, a field of view, depth of field, rotational movements, exposure time, static rest frames, postural instability, latency lag, and degree of control. Additionally, we discuss how the CS measurement has been conducted based on subjective, objective, and users profile data. Our review facilitates researchers to identify the leading causes for most discomfort situations in virtual reality environments and associate the most recommended strategies to minimize such discomfort.
引用
收藏
页码:154 / 163
页数:10
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