Real-Time 3D Position-Based Dynamics Simulation for Hydrographic Printing

被引:1
|
作者
Thomas, Leonardo [1 ]
Aguero, Karl Apaza [1 ]
Apolinario Jr, Antonio Lopes [1 ]
机构
[1] Fed Univ Bahia UFBA, Dept Comp Sci, Salvador, BA, Brazil
关键词
D O I
10.1109/SIBGRAPI51738.2020.00012
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Hydrographic Printing, also called Hydrographics, is a viable method for coloring objects created with 3D printers. However, executing the hydrographic technique leads to a complex interaction between a thin film and a 3D printed object, in which the image in the film must adhere to the object. To handle the difficulty of predicting the final result of hydrographic printing, we propose a 3D computational simulation that uses Position-Based Dynamics, a popular technique for simulating deformable bodies and widely used in physics engines. We take advantage of this technique running in parallel a GPU-based simulation with suitable performance. We simulate the film behavior and its interaction with the printed object, as an interaction between a soft-body colliding with a rigid one. To evaluate the achieved performance consistency, we varied the number of vertices and voxels in the bodies involved and observed that the simulation kept running in real-time. We also execute the hydrographic technique in different printed models and compare these results with the simulated models.
引用
收藏
页码:23 / 30
页数:8
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