Based on Short Motion Paths and Artificial Intelligence Method for Chinese Chess Game

被引:0
|
作者
Hung, Chien-Ming [1 ]
Guo, Jr-Hung [2 ]
Su, Kuo-Lan [2 ]
机构
[1] Army Acad ROC, Dept Power Mech Engn, Jhongli 32092, Taoyuan, Taiwan
[2] Natl Yunlin Univ Sci & Technol, Dept Elect Engn, 123 Sec 3,Univ Rd, Touliu 64002, Yunlin, Taiwan
关键词
Evaluation algorithm; artificial intelligence method; wireless RF interface; enhance A* searching algorithm;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The article develops the decision rules to win each set of the Chinese chess game using evaluation algorithm and artificial intelligence method, and uses the mobile robot to be instead of the chess, and presents the movement scenarios using the shortest motion paths for mobile robots. User can play the Chinese chess game according to the game rules with the supervised computer. The supervised computer decides the optimal motion path to win the set using artificial intelligence method, and controls mobile robots according to the programmed motion paths of the chesses moving on the platform via wireless RF interface. We use enhanced A* searching algorithm to solve the shortest path problem of the assigned chess, and solve the collision problems of the motion paths for two mobile robots moving on the platform simultaneously. We implement a famous set to be called "wild horses run in farm" using the proposed method. First we use simulation method to display the motion paths of the assigned chesses for the player and the supervised computer. Then the supervised computer implements the simulation results on the chessboard platform using mobile robots. Mobile robots move on the chessboard platform according to the programmed motion paths and is guided to move on the centre line of the corridor, and avoid the obstacles (chesses), and detect the cross point of the platform using three reflective IR modules.
引用
收藏
页码:P67 / P70
页数:4
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