Gathering GitHub OSS Requirements from Q&A Community: an Empirical Study

被引:0
|
作者
Huang, Hao [1 ]
Lu, Yao [1 ]
Mao, Xinjun [1 ]
机构
[1] Natl Univ Def Technol, Coll Comp, Key Lab Software Engn Complex Syst, Changsha 410073, Peoples R China
基金
美国国家科学基金会;
关键词
Software Requirements; Requirements Elicitation; Cross-community; GitHub; Stack Overflow;
D O I
10.1109/ICECCS51672.2020.00024
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Cross-cornrnunity collaboration can exploit the expertise and knowledges of crowds in different communities. Recently increasing users in open source software (OSS) community like Citllub attempt to gather software requirements from question and answer (Q&A) communities such as Stack Overflow (SO). In order to investigate this emerging crosscommunity collaboration phenomenon, the paper presents an exploratory study on cross-community requirements gathering of OSS projects in Cialut. We manually sample 3266 practice cases and quantitatively analyze the popularity of the phenomenon, the characteristics of the gathered requirements, and cross-community collaboration behaviors of users. Sonic important findings are obtained: more than half of the requirements gathered from SO are enhancements and the majority of the gathered requirements are non-functional requirements. In addition, 055 developers can directly obtain related solutions and contributions of the gathered requirements from SO in the gathering process.
引用
收藏
页码:145 / +
页数:11
相关论文
共 50 条
  • [1] EMPIRICAL STUDY ON PERSONAL MOTIVATION OF UGC IN Q&A COMMUNITY
    Song, Yu
    Jin, Mao-Zhu
    Ren, Pei-Yu
    PAKISTAN JOURNAL OF STATISTICS, 2014, 30 (05): : 651 - 666
  • [2] How users adopt healthcare information: An empirical study of an online Q&A community
    Jin, Jiahua
    Yan, Xiangbin
    Li, Yijun
    Li, Yumei
    INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS, 2016, 86 : 91 - 103
  • [3] An empirical study of Q&A websites for game developers
    Kamienski, Arthur
    Bezemer, Cor-Paul
    EMPIRICAL SOFTWARE ENGINEERING, 2021, 26 (06)
  • [4] An empirical study of Q&A websites for game developers
    Arthur Kamienski
    Cor-Paul Bezemer
    Empirical Software Engineering, 2021, 26
  • [5] What Makes an Answer Feel Credible: An Empirical Study on Information Credibility in Social Q&A Community
    Faculty of Education, The University of Hong Kong, China, China
    Proceedings of the Association for Information Science and Technology, 2024, 1 (1129-1131)
  • [6] Why users contribute knowledge to online communities: An empirical study of an online social Q&A community
    Jin, Jiahua
    Li, Yijun
    Zhong, Xiaojia
    Zhai, Li
    INFORMATION & MANAGEMENT, 2015, 52 (07) : 840 - 849
  • [7] What Users Trust in Paying-for-knowledge: An Empirical Study of Chinese Online Q&A Community
    Hu, Xian
    Wang, Ke
    Wu, Jiang
    PROCEEDINGS OF EIGHTEENTH WUHAN INTERNATIONAL CONFERENCE ON E-BUSINESS, 2019, : 503 - 510
  • [8] Why Users Continually Seek Knowledge in Online Communities? An Empirical Study of an Online Q&A Community
    Jin Jia-hua
    Yan Xiang-bin
    Wang Le
    Li Yi-jun
    2015 INTERNATIONAL CONFERENCE ON MANAGEMENT SCIENCE & ENGINEERING - 22ND ANNUAL CONFERENCE PROCEEDINGS, VOLS I AND II, 2015, : 83 - 89
  • [9] The influence of gamification affordance on knowledge sharing behaviour: an empirical study based on social Q&A community
    Wang, Xiao-Wu
    Wang, Zheng
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2024,
  • [10] Generating Product Insights from Community Q&A
    Kuchy, Lital
    Levy, Ran
    Mejer, Avihai
    Segev, Noam
    Agmon, Shunit
    Farber, Miriam
    PROCEEDINGS OF THE 32ND ACM INTERNATIONAL CONFERENCE ON INFORMATION AND KNOWLEDGE MANAGEMENT, CIKM 2023, 2023, : 4660 - 4666