Enhanced Cartoon and Comic Rendering

被引:0
|
作者
Spindler, Martin [1 ]
Roeber, Niklas [1 ]
Doehring, Robert [1 ]
Masuch, Maic [1 ]
机构
[1] Otto von Guericke Univ, Dept Simulat & Graph, Magdeburg, Germany
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, and pseudo edges. Our work was mainly motivated by the rich set of stylistic elements and expressional possibilities within the medium comic. In particular, we were inspired by Millers "Sin City" and McFarlane's "Spawn". We designed algorithms for these styles, developed a real-time implementation and integrated it into a regular 3D game engine.
引用
收藏
页码:141 / 144
页数:4
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