AZ66: How Can We Play with Emotions?

被引:0
|
作者
Froment, Stephan [1 ]
Ginibre, Melanie [1 ]
Mader, Stephanie [1 ]
Sarafian, Antoine [1 ]
Schwartz, Aymeric [1 ]
Soriano, Delphine [1 ]
Topol, Alexandre [2 ]
Dupire, Jerome [2 ]
机构
[1] ENJMIN, 121 Rue Bordeaux, F-16000 Angouleme, France
[2] CNAM, CEDRIC, F-75003 Paris, France
来源
关键词
video game; affective interaction; physiological sensors;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Since the early 90's, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game.
引用
收藏
页码:327 / +
页数:2
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