Target-distractor synchrony affects performance in a novel motor task for studying action selection

被引:1
|
作者
James, Sebastian [1 ,2 ]
Bell, Olivia A. [1 ]
Nazli, Muhammed A. M. [1 ]
Pearce, Rachel E. [1 ]
Spencer, Jonathan [1 ]
Tyrrell, Katie [1 ]
Paine, Phillip J. [5 ]
Heaton, Timothy J. [5 ]
Anderson, Sean [2 ,3 ]
Da Lio, Mauro [4 ]
Gurney, Kevin [1 ,2 ]
机构
[1] Univ Sheffield, Dept Psychol, Adapt Behav Res Grp, Sheffield, S Yorkshire, England
[2] Univ Sheffield, Insigne Inst Insilico Med, Sheffield, S Yorkshire, England
[3] Univ Sheffield, Dept Automat Control Syst Engn, Sheffield, S Yorkshire, England
[4] Univ Trento, Dept Ind Engn, Trento, Italy
[5] Univ Sheffield, Sch Math & Stat, Sheffield, S Yorkshire, England
来源
PLOS ONE | 2017年 / 12卷 / 05期
关键词
OPTIMAL DECISION-MAKING; EYE-HAND COORDINATION; BASAL GANGLIA; VISUAL-SEARCH; SUPERIOR COLLICULUS; CORTICAL MECHANISMS; NEURONAL-ACTIVITY; ARM MOVEMENTS; TRACKING; CORTEX;
D O I
10.1371/journal.pone.0176945
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
The study of action selection in humans can present challenges of task design since our actions are usually defined by many degrees of freedom and therefore occupy a large action-space. While saccadic eye-movement offers a more constrained paradigm for investigating action selection, the study of reach-and-grasp in upper limbs has often been defined by more complex scenarios, not easily interpretable in terms of such selection. Here we present a novel motor behaviour task which addresses this by limiting the action space to a single degree of freedom in which subjects have to track (using a stylus) a vertical coloured target line displayed on a tablet computer, whilst ignoring a similarly oriented distractor line in a different colour. We ran this task with 55 subjects and showed that, in agreement with previous studies, the presence of the distractor generally increases the movement latency and directional error rate. Further, we used two distractor conditions according to whether the distractor's location changes asynchronously or synchronously with the location of the target. We found that the asynchronous distractor yielded poorer performance than its synchronous counterpart, with significantly higher movement latencies and higher error rates. We interpret these results in an action selection framework with two actions (move left or right) and competing 'action requests' offered by the target and distractor. As such, the results provide insights into action selection performance in humans and supply data for directly constraining future computational models therein.
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页数:29
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