Serious Business Game on Digitalization

被引:0
|
作者
Stadler, Vera [1 ]
Rueckel, David [2 ]
机构
[1] Bissantz & Co GmbH, Nordring 98, D-90409 Nurnberg, Germany
[2] Johannes Kepler Univ Linz, Altenberger Str 69, A-4040 Linz, Austria
来源
关键词
Serious business game; Digitalization; Digital transformation; Market potential; Qualitative research; TRANSFORMATION; TAXONOMY;
D O I
10.1007/978-3-030-34350-7_35
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Through digital transformation programs, companies seek to break new ground to guarantee their long-term stability. Companies try to somehow prepare their employees for novel, technologically-driven trends and highlight the effects of digitalization on their companies. Therefore, serious games seem to be a proper method to train employees' skills in business-related contexts. This paper seeks to prove the need for a serious business game themed around digitalization and digital transformation by applying a qualitative research approach. Eight qualitative interviews with decision-makers in companies, universities and vocational schools were conducted in order to investigate whether such a serious game can achieve a learning effect and whether a digital transformation process can be depicted in a serious game. Data shows evidence for potential of a serious business game on digitalization and digital transformation.
引用
收藏
页码:362 / 371
页数:10
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