Research on Multiple 3D Models Rebuilding of Scene Simulation Platform

被引:0
|
作者
Huang, Wenhua [1 ]
Lv, Huifang [2 ]
Chen, Gang [3 ]
Chen, Qiong [4 ]
机构
[1] Mil Econ Acad, Xianfan Subdept, Base Finance Dept, Xiangfan, Peoples R China
[2] Mil Econ Acad, Serv Commanding Dept, Wuhan, Peoples R China
[3] Commun Acad, Informat Campaign Dept, Wuhan, Peoples R China
[4] Commun Acad, Grad Student Dept, Wuhan, Peoples R China
关键词
scene simulation; model rebuilding; simulation driving; plug-in framework;
D O I
10.1109/ICDIP.2009.54
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
There are so many scene simulation application systems and they are built based on the different special 3D models data formats such as OpenFlight, 3DS, VRML, GLS, etc. These systems are developed almost in all fields. For example, urban programming, battlefield environment, traffic design virtual touring, simulation training, and so on. Actually, they are same at the development now and key technologies in common. All the difference is only in simulation objects and simulation concrete functions. So a general scene simulation platform based on multiple 3D models rebuilding can prove development efficiency obviously and improve expansibility on 3D models data formats. Firstly, in the article, Platform architecture and function framework is presented based on hierarchy structure. Secondly, Key technologies involving model rebuilding and simulation driving framework are also detailed. Finally, plug-in software framework is adopted to realize the platform and simulation examples are brought forward by a scene simulation system based on the platform.
引用
收藏
页码:297 / +
页数:2
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