Challenges in peer-to-peer gaming

被引:14
|
作者
Neumann, Christoph [1 ]
Prigent, Nicolas
Varvello, Matteo
Suh, Kyoungwon
机构
[1] Thomson Res Lab, Paris, France
[2] Thomson Secur Res Lab, Rennes, France
[3] Inst Eurecom, Sophia Antipolis, France
[4] Univ Massachusetts, Amherst, MA 01003 USA
关键词
design; performance; security; peer-to-peer; overlay online-gaming;
D O I
10.1145/1198255.1198269
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gaming, hoping that this discussion will generate a broader interest in the research community.
引用
收藏
页码:79 / 82
页数:4
相关论文
共 50 条
  • [1] Support for resilient Peer-to-Peer gaming
    Norden, Samphel
    Guo, Katherine
    [J]. COMPUTER NETWORKS, 2007, 51 (14) : 4212 - 4233
  • [2] An Online Gaming Testbed for Peer-to-Peer Architectures
    Lehn, Max
    Leng, Christof
    Rehner, Robert
    Triebel, Tonio
    Buchmann, Alejandro
    [J]. ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, 2011, 41 (04) : 474 - 475
  • [3] Peer-to-Peer Research - Overview and Challenges
    Graffi, Kalman
    Kovacevic, Aleksandra
    Mukherjee, Patrick
    Benz, Michael
    Leng, Christof
    Bradler, Dirk
    Schroeder-Bernhardi, Julian
    Liebau, Nicolas
    [J]. IT-INFORMATION TECHNOLOGY, 2007, 49 (05): : 272 - 279
  • [4] Secure referee selection for fair and responsive peer-to-peer gaming
    Webb, Steven Daniel
    Soh, Sieteng
    Trahan, Jerry L.
    [J]. PADS 2008: 22ND INTERNATIONAL WORKSHOP ON PRINCIPLES OF ADVANCED AND DISTRIBUTED SIMULATION, PROCEEDINGS, 2008, : 63 - +
  • [5] Cheat-proof playout for centralized and peer-to-peer gaming
    Baughman, Nathaniel E.
    Liberatore, Marc
    Levine, Brian Neil
    [J]. IEEE-ACM TRANSACTIONS ON NETWORKING, 2007, 15 (01) : 1 - 13
  • [6] Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming
    Webb, Steven Daniel
    Soh, Sieteng
    Trahan, Jerry L.
    [J]. SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2009, 85 (09): : 608 - 618
  • [7] Robustness challenges in peer-to-peer agent systems
    Shehory, O
    [J]. AGENTS AND PEER-TO-PEER COMPUTING, 2004, 2872 : 13 - 22
  • [8] PEER-TO-PEER VIDEO ON DEMAND: CHALLENGES AND SOLUTIONS
    Pai, Vijay S.
    Choe, Yung Ryn
    Dyaberi, Jagadeesh
    Schuff, Derek
    Kannan, Karthik
    [J]. ICME: 2009 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOLS 1-3, 2009, : 1544 - 1545
  • [9] State of the Art and Challenges on Peer-to-Peer Simulators
    Zhang, Dengyi
    Chen, Xuhui
    Yang, Hongyun
    [J]. 2009 5TH INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS, NETWORKING AND MOBILE COMPUTING, VOLS 1-8, 2009, : 3855 - +
  • [10] Challenges on peer-to-peer live media streaming
    Gao, Wen
    Huo, Longshe
    [J]. MULTIMEDIA CONTENT ANALYSIS AND MINING, PROCEEDINGS, 2007, 4577 : 37 - +