共 50 条
- [1] The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D [J]. HUMAN-COMPUTER INTERACTION: ADVANCED INTERACTION MODALITIES AND TECHNIQUES, PT II, 2014, 8511 : 24 - 35
- [2] COMPARISON BETWEEN 2D AND 3D HAND GESTURE INTERACTION FOR AUGMENTED REALITY APPLICATIONS [J]. PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2011, VOL 2, PTS A AND B, 2012, : 1533 - 1543
- [3] Interpreting 2D Gesture Annotations in 3D Augmented Reality [J]. 2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 149 - 158
- [5] Hand Gesture Recognition in Multi-space of 2D/3D [J]. INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2015, 15 (06): : 12 - 16
- [7] SKETCHING 3D MODELS WITH 2D INTERACTION DEVICES [J]. COMPUTER GRAPHICS FORUM, 1994, 13 (03) : C489 - C502
- [8] 3D head pose-normalization using 2D and 3D interaction [J]. 2007 INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION AND SYSTEMS, VOLS 1-6, 2007, : 1106 - +
- [10] A Survey of 2D and 3D Imaging Used in Hand Gesture Recognition for Human-Computer Interaction (HCI) [J]. 2016 IEEE INTERNATIONAL WIE CONFERENCE ON ELECTRICAL AND COMPUTER ENGINEERING (IEEE WIECON-ECE 2016), 2016, : 188 - 193