How to Keep People Playing Mobile Games: An Experience Requirements Testing Approach

被引:0
|
作者
Wang, Yiran [1 ]
Che, Xiaoping [1 ]
机构
[1] Beijing Jiaotong Univ, Sch Software Engn, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
D O I
10.1109/UIC-ATC-ScalCom-CBDCom-IoP-SmartWorld.2016.75
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The smartphones continues to revolutionize daily activities and how people perform them. However, with a huge market, defining and testing experience requirements in mobile games is still vague and challenging. In this paper, we raise some new emotional experience requirements that are necessary for playing a mobile game. And we propose a testing approach for formally expressing and testing experience requirements in mobile games. We attempted to define requirements for player experiences that were to be induced by the mobile game, and then test them to determine whether the implementation satisfies these requirements. According to the test results, the mobile game developers will have more chances to adapt their products to better status before releasing. In order to prove the efficiency of our approach, we perform a real test environment to verify the satisfaction of experience requirements.
引用
收藏
页码:815 / 822
页数:8
相关论文
共 21 条
  • [1] How people learn while playing serious games: A computational modelling approach
    Westera, Wim
    [J]. JOURNAL OF COMPUTATIONAL SCIENCE, 2017, 18 : 32 - 45
  • [2] How Practitioners Approach Gameplay Requirements? An Exploration into the Context of Massive Multiplayer Online Role-Playing Games
    Daneva, Maya
    [J]. 2014 IEEE 22ND INTERNATIONAL REQUIREMENTS ENGINEERING CONFERENCE (RE), 2014, : 3 - 12
  • [3] A mixed-methods approach to explore users' behavior in playing mobile games
    Chuang, Tung-Lin
    [J]. Journal of Computers (Taiwan), 2021, 32 (01) : 164 - 173
  • [4] How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
    Kang, Kai
    Lu, Jinxuan
    Guo, Lingyun
    Zhao, Jing
    [J]. JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH, 2020, 15 (02): : 76 - 92
  • [5] Text Mining Approach to Improve Mobile Role Playing Games Using Users' Reviews
    Youm, Donghyun
    Kim, Jungyoon
    [J]. APPLIED SCIENCES-BASEL, 2022, 12 (12):
  • [6] The relationship between the skill-challenge balance, game expertise, flow and the urge to keep playing complex mobile games
    Larchep, Chanel J.
    Dixon, Mike J.
    [J]. JOURNAL OF BEHAVIORAL ADDICTIONS, 2020, 9 (03) : 606 - 616
  • [7] An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
    Jaramillo-Alcazar, Angel
    Lujan-Mora, Sergio
    [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY & SYSTEMS (ICITS 2018), 2018, 721 : 552 - 562
  • [8] Embedded program testing in untestable mobile environment: An experience of trustworthiness approach
    Leung, KRPH
    Ng, JKY
    Yeung, WL
    [J]. 11TH ASIA-PACIFIC SOFTWARE ENGINEERING CONFERENCE, PROCEEDINGS, 2004, : 430 - 437
  • [9] A Replay Approach for Remote Testing User Experience of Mobile Bursty Data Application
    Chen, Lei
    Wang, Ping
    Liu, Fuqiang
    Wang, Chao
    Zhou, Haibo
    Pu, Lijun
    Xiong, Jiping
    Nguyen Ngoc Van
    [J]. INTERNATIONAL JOURNAL OF ONLINE ENGINEERING, 2013, 9 : 18 - 23
  • [10] Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience
    Peng, Wei
    Liu, Ming
    Mou, Yi
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (02): : 157 - 161