Playing Subaltern: Video Games and Postcolonialism

被引:46
|
作者
Mukherjee, Souvik [1 ]
机构
[1] Presidency Univ, Dept English, Kolkata 700090, W Bengal, India
关键词
postcolonialism; subaltern; cartography; race; orientalism; EMPIRE;
D O I
10.1177/1555412015627258
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
The postcolonial has still remained on the margins of Game Studies, which has now incorporated at length, contemporary debates of race, gender, and other areas that challenge the canon. It is difficult to believe, however, that it has not defined the way in which video games are perceived; the effect, it can be argued, is subtle. For the millions of Indians playing games such as Empire: Total War or East India Company, their encounter with colonial history is direct and unavoidable, especially given the pervasiveness of postcolonial reactions in everything from academia to day-to-day conversation around them. The ways in which games construct conceptions of spatiality, political systems, ethics, and society are often deeply imbued with a notion of the colonial and therefore also with the questioning of colonialism. This article aims to examine the complexities that the postcolonial undertones in video games bring to the ways in which we read them.
引用
收藏
页码:504 / 520
页数:17
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