Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

被引:0
|
作者
Lopes, Phil [1 ]
Tian, Nana [1 ]
Boulic, Ronan [1 ]
机构
[1] Ecole Polytech Fed Lausanne, Lausanne, Switzerland
关键词
Human-centered computing; Human Computer Interaction (HCI); Interaction Paradigms; Virtual Reality; HCI design and evaluation methods; User Studies;
D O I
10.1109/VRW50115.2020.00-27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Cybersickness continues to be one of the main barriers for mainstream adoption of Virtual Reality (VR). Despite the wealth of research available on this topic, it is still an unsolved problem. This paper explores the potential influence of cybersickness over the course of a VR experience on player Blink-Rate. This investigation was conducted on the same VR task with two diverging control schemes with a low or high risk of inducing cybersickness. A total of 34 participant data was collected from two separate playing sessions. Although no significant differences were observed, sick individuals showed to have a higher blink-rate frequency over the course of the VR experience while non-sick individuals presented a more stable blink-rate frequency.
引用
收藏
页码:795 / 796
页数:2
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