Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications

被引:0
|
作者
Aseeri, Sahar [1 ]
Marin, Sebastian [2 ]
Landers, Richard N. [2 ]
Interrante, Victoria [1 ]
Rosenberg, Evan S. [1 ]
机构
[1] Univ Minnesota, Comp Sci & Engn, Minneapolis, MN 55455 USA
[2] Univ Minnesota, Ind Org Psychol, Minneapolis, MN 55455 USA
关键词
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems; Artificial; augmented; and virtual realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; Virtual reality;
D O I
10.1109/VRW50115.2020.0-134
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Providing effective communication in virtual reality (VR) applications requires body language and facial expressions to transmit users' thoughts and behavior. Embodied VR is an effective way to realistically render users' movements onto a virtual avatar in a virtual environment in real time. There are many VR applications that utilize this technique; however, most of them have limitations in photorealistic realism, body motion, and facial expressions. In this work, we introduce a novel VR communication system that mimics users' movements, facial expressions, and speech in order to render these capture data into different types of avatar representations in real-time. This system could be beneficial for any type of VR application that requires avatar-based communication in a 3D immersive virtual environment.
引用
收藏
页码:581 / 582
页数:2
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