The digital transformation of human identity: Towards a conceptual model of virtual identity in virtual worlds

被引:70
|
作者
Nagy, Peter [1 ]
Koles, Bernadett [1 ,2 ]
机构
[1] Cent European Univ, H-1023 Budapest, Hungary
[2] Cent European Univ, Sch Business, H-1023 Budapest, Hungary
关键词
Aspects of identity model; human-computer interaction; online behavior; virtual identity; virtual worlds; SOCIAL PRESENCE; PLAY; SELF; PERSONALITY; IMPACT; FUTURE; MOTIVATIONS; DIRECTIONS; MACHINES; AVATARS;
D O I
10.1177/1354856514531532
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The current article explores patterns of identity development in virtual worlds, with the aim of introducing a conceptual model of virtual identity. Despite the rapid spread of virtual environments, no model has been developed to date that fully captures this complex entity. Rather than taking a purely social approach, as has been the dominant trend in most prior work, the structural elements used in this current framework incorporate several dimensions and approaches identity as a conglomerate of personal, social, relational and material aspects. Building on an extensive body of the available literature, with the current conceptual model, we intend to provide a comprehensive base on which to further expand theoretically as well as empirically in future work-related concerning identity in virtual worlds.
引用
收藏
页码:276 / 292
页数:17
相关论文
共 50 条
  • [1] Metaverse & Human Digital Twin: Digital Identity, Biometrics, and Privacy in the Future Virtual Worlds
    Ruiu, Pietro
    Nitti, Michele
    Pilloni, Virginia
    Cadoni, Marinella
    Grosso, Enrico
    Fadda, Mauro
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (06)
  • [2] Identity Transformation in Real and Virtual Worlds: The Overlapping World View
    Wang, Feihong
    Evans, Michael A.
    PROCEEDINGS OF THE 2008 INTERNATIONAL CONFERENCE ON CYBERWORLDS, 2008, : 81 - 85
  • [3] Performing embodied identity in virtual worlds
    Schultze, Ulrike
    EUROPEAN JOURNAL OF INFORMATION SYSTEMS, 2014, 23 (01) : 84 - 95
  • [4] Individual and professional development in the digital age Towards a conceptual model of virtual worlds for organizations
    Koles, Bernadett
    Nagy, Peter
    MANAGEMENT RESEARCH REVIEW, 2014, 37 (03): : 288 - 307
  • [5] Transformed identity: experiences of physical and virtual worlds
    Kacergyte, Karolina
    Liubiniene, Vilmante
    FILOSOFIJA-SOCIOLOGIJA, 2015, 26 (01): : 20 - 27
  • [6] ME OR NOT ME? THE AVATAR AS CONSUMER IDENTITY IN VIRTUAL WORLDS
    El Kamel, Leila
    LOOKING FORWARD, LOOKING BACK: DRAWING ON THE PAST TO SHAPE THE FUTURE OF MARKETING, 2016, : 435 - 444
  • [7] Federation technology and Virtual Worlds for Learning: Research trends and opportunities towards identity federation
    Cruz, Goncalo
    Costa, Antonio
    Martins, Paulo
    Goncalves, Ramiro
    Barroso, Joao
    2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2013,
  • [8] Identity in Chinese film: conflict, transformation, and the virtual
    Mason, Antoinette
    ASIAN ETHNICITY, 2013, 14 (04) : 568 - 569
  • [9] Presentation desire of digital identity in virtual community
    Kim, Hee-Woong
    Que, Eunice
    ONLINE COMMUNITIES AND SOCIAL COMPUTING, PROCEEDINGS, 2007, 4564 : 96 - +
  • [10] Mediated Intercultural Dialectics: Identity Perceptions and Performances in Virtual Worlds
    Cheong, Pauline Hope
    Gray, Kishonna
    JOURNAL OF INTERNATIONAL AND INTERCULTURAL COMMUNICATION, 2011, 4 (04) : 265 - 271