A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players

被引:34
|
作者
Domahidi, Emese [1 ]
Breuer, Johannes [1 ,2 ]
Kowert, Rachel [3 ]
Festl, Ruth [4 ]
Quandt, Thorsten [3 ]
机构
[1] Leibniz Inst Wissensmedien, Schleichstr 6, D-72076 Tubingen, Germany
[2] Univ Cologne, Tubingen, Germany
[3] Univ Munster, Munster, Germany
[4] Deutsch Jugendinst, Munich, Germany
关键词
COMPUTER GAMES; FIT INDEXES; OFFLINE; INTERNET; NETWORK; INVOLVEMENT;
D O I
10.1080/15213269.2016.1257393
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Research examining online games often focuses on their potential to negatively impact players. One of the most common concerns is that playing online with others can displace offline relationships and, consequently, detrimentally affect one's level of offline social support. However, there has been little empirical evidence supporting these causal claims. The current study addresses this by outlining a longitudinal analysis between gaming- and non-gaming-related friendships and social support among a representative sample of social online players (i.e., people who play online video games with others). The results indicate that social online video game play with online or offline friends is not related to perceived social support, positively or negatively, cross-sectionally or longitudinally. Taken together, these results dispute the long-held claims of the social displacement hypothesis and instead suggest that social online video game play does not have negative real-world consequences on players' offline friendships or levels of offline social support.
引用
收藏
页码:288 / 307
页数:20
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