A dead-reckoning algorithm for virtual human figures

被引:13
|
作者
Capin, TK
Pandzic, IS
Thalmann, NM
Thalmann, D
机构
关键词
D O I
10.1109/VRAIS.1997.583066
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In networked virtual environments; when the participants are represented by virtual human figures, the articulated structure of the human body introduces a new complexity in the usage of the network resources. This might create a significant overhead in communication, especially as the number of participants in the;simulation increases. In addition, the animation should be realistic, as it is easy to recognize anomalies in the virtual human animation. This requires real-time algorithms to decrease the network overhead, while considering characteristics of body motion. The dead-reckoning technique is a way to decrease the number of messages communicated among the participants, and has been used for simple non-articulated objects in popular systems. In this paper, we introduce a dead-reckoning technique for articulated virtual human figures based on Kalman filtering, and discuss main issues and present experimental results.
引用
收藏
页码:161 / 169
页数:9
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