An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children

被引:10
|
作者
Torsi, Silvia [1 ,2 ]
Ardito, Carmelo [3 ]
Rebek, Cristina [4 ,5 ]
机构
[1] Univ Trento, Dipartimento Ingn & Sci Informaz, Via Sommar 5, Trento, Italy
[2] Univ Bari Aldo Moro, Bari, Italy
[3] Politecn Bari, Dipartimento Ingn Elettr & Informaz, Via Orabona 4, Bari, Italy
[4] Libera Univ Bolzano, Bolzano, Italy
[5] Libera Univ Bolzano, Fac Sci Formaz, Viale Ratisbona 16, Bressanone, Bolzano, Italy
来源
关键词
Cultural heritage; serious games; narratives; mechanics; magic circle; immersion; agency;
D O I
10.1145/3382771
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Cultural Heritage can use ICT and game design to provide compelling experiences of visiting ancient ruins. In fact, archaeological sites benefit from being enriched with additional meanings that help visitors to contextualize what they see. For example, young tourists, when accessing cities of the past, could miss the chance of really appreciating the history and the culture of extinguished civilizations. We propose an interactive story for them through which they can explore an archaeological site. We carefully planned the structure of this game according to four main dimensions: magic circle, narrative, immersion, and agency. Afterward, the prototype was presented as a scenario to five tourist guides, who positively evaluated the game and also gave us some valuable feedback.
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页数:14
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