Design and Implementation of a Real-Time Video-Based Rendering System Using a Network Camera Array

被引:4
|
作者
Taguchi, Yuichi [1 ]
Takahashi, Keita [2 ]
Naemura, Takeshi [1 ]
机构
[1] Univ Tokyo, Grad Sch Informat Sci & Technol, Tokyo 1138656, Japan
[2] Univ Tokyo, IRT Res Initiat, Tokyo 1138656, Japan
来源
关键词
real-time video-based rendering; light field; camera array; depth estimation; GPGPU;
D O I
10.1587/transinf.E92.D.1442
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We present a real-time video-based rendering system using a network camera array. Our system consists of 64 commodity network cameras that are connected to a single PC through a gigabit Ethernet. To render a high-quality novel view, our system estimates a view-dependent per-pixel depth map in real time by using a layered representation. The rendering, algorithm is fully implemented on the GPU. which allows our system to efficiently perform capturing and rendering processes as a pipeline by using the CPU and GPU independently. Using QVGA input video resolution, our system renders a free-viewpoint video at up to 30 frames per second. depending on the Output video resolution and the number of depth layers. Experimental results show high-quality images synthesized from various scenes.
引用
收藏
页码:1442 / 1452
页数:11
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