Optimization-based reconstruction of a 3D object from a single freehand line drawing

被引:179
|
作者
Lipson, H
Shpitalni, M
机构
[1] Lab. for Computer Graphics and CAD, Faculty of Mechanical Engineering, Technion
关键词
drawing to model; optimization; robustness;
D O I
10.1016/0010-4485(95)00081-X
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes an optimization-based algorithm for reconstructing a 3D model from a single, inaccurate, 2D edge-vertex graph. The graph, which serves as input for the reconstruction process, is obtained from an inaccurate freehand sketch of a 3D wireframe object. Compared with traditional reconstruction methods based on line labelling, the proposed approach is more tolerant of faults in handling both inaccurate vertex positioning and sketches with missing entities. Furthermore, the proposed reconstruction method supports a wide scope of general (manifold and non-manifold) objects containing flat and cylindrical faces. Sketches of wireframe models usually include enough information to reconstruct the complete body. The optimization algorithm is discussed, and examples from a working implementation are given. Copyright (C) 1996 Elsevier Science Ltd.
引用
收藏
页码:651 / 663
页数:13
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